Technical theater for nontechnical people 2nd edition by Drew Campbell – Ebook PDF Instant Download/Delivery: 1581153449, 978-1581153446
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ISBN 10: 1581153449
ISBN 13: 978-1581153446
Author: Drew Campbell
Completely updated to reflect state-of-the-art standards in today’s fast-changing theater technology, Technical Theater for Nontechnical People helps actors, dancers, playwrights, and directors to understand every aspect of a traditional and digitally supported backstage environment-from scenery, lighting, and sound to props, costumes, and stage management. All sides of production are clearly explained in jargon-free prose, and unfamiliar terms are highlighted and defined in an appended glossary. In addition to discussions on the more traditional elements of technical theater, this book gives equal weight to the new technologies that have become mainstream, including software (DMX, MIDI, and SMPTI) for show control systems, software to build audio cues, and PC-based audio play-back systems.
Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don’t aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Technical theater for nontechnical people 2nd Table of contents:
1 Breaking It Down: Who Does What
Costumes
Props
Lighting
Sound
Stage Management
Scenery
2 Touring a New Space: What to Look For
Is This the Right Space for You?
Space for Stuff
Space for People
The Rigging System
Masking
The Lighting System
The Sound System
Monitors and Headsets
3 Scenic Design: Space, Texture, and the “Big Statement”
The Big Picture: The Statement
How to Read a Script Like a Set Designer
The Backstage Survival Guide to Reading a Floorplan
Texture and Color: Giving the Show a “Look”
4 The Tools of Scenery: Surface, Texture, and Tricks
A Place to Stand: Platforms, Stairs, and Ramps
A Surface to Look at: Walls, Drapes, Paint, and Fabric
Real Things: Doors, Windows, and So On
Moving Stuff Around: Gripping, Rolling, and Flying
The Backstage Survival Guide to Scene-Change Choreography
Playing with the Audience: Special Effects and Illusions
5 Lighting Design: Illumination, Mood, and Focus
Illumination: First and Foremost
Motivational Light: Time, Place, and Season
Mood and Atmosphere: Angles and Color
Creating Focus: Specials and Follow Spots
Where the Show Is (and Isn’t): House Lights and Actors in the Audience
Moving the Show Forward: Cues, Timing, and Blackouts
Lighting for Dance
Lighting for Musicals
Lighting for Fashion
Video Lighting
Lighting for Rock-and-Roll
6 The Tools of Lighting: Now You See It
The Birds and the Bees: Where Does Power Come From?
Protecting Yourself
Highways and Byways: Outlets and Plugs
Taming the Beast: Dimmers and Control Consoles
The Real Workers: Lighting Instruments
Intelligent Lighting Instruments
Fluorescent Lighting
Special Effects Lighting
Color My World: The Joy of Filters
Putting It in the Theater: Lighting Positions
7 Costume Design: Character, Period, and Function
Character
Period
Function
The Costume Sketch
8 The Tools of Costumes: Shopping, Draping, and Stitching
Building
Buying
Renting
Pulling
Fittings and Measurements
Fabric Augmentation
Dealing with Hair
One Final Note
9 Sound Design: Audible Atmosphere
The Signal Chain
Microphones: The Testy Toddlers of Sound
The Backstage Survival Guide to Keeping Microphones Happy
Other Sources: Tape Decks, CDs, DAT
Mixers: Telling the Sound Where to Go
Effects Processing: Sound Sculpting
Amplification: We’re Going to Pump You Up
Speakers: The Bottom Line
10 Show Control: Why Can’t We All Get Along?
Synchronous versus Asynchronous
Event-based versus Time-based
Interfaces
Dedicated Show Control Computers
MIDI Show Control
PC versus PLC
Entertainment Protocols
11 Properties: Research, Detail, and Crafts
The Artisan
The Detailer
The Researcher
Making the Prop List: When to Buy, Borrow, or Build
Setting Up the Prop List
Furniture: Why the Stage Isn’t Like Real Life
Weapons: Safety and Proper Handling
Handling Props During the Show: Prop Tables
12 Stage Management: The Best Port in a Storm
Communication: The Central Issue
From Coffee Shop to Load-Out: Schedules
Lists and Lists and Lists of Lists
Preparing the Rehearsal Space and Running Rehearsals
The Actors’ Backstage Survival Guide to Tech Rehearsal
Opening Night and the Run
The Payoff: Calling the Show
13 Corporate Theater: How to Do a Show in a Hotel
Lighting: Trees, Trusses, and the Demon Track Light
Sound: Plug and Play, or Truck It In
Scenery: Four Feet by Whatever
Projectors and Projection Systems
Playing Twenty (or More) Questions: Things to Ask and to Know
14 The Essentials: Things You Should Know and Things You Should Own
Things Every Theater Person Should Know
Things Every Show Person Should Own
Things Every Show Place Should Own
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