2D Shader Development 01 Foundations 1st edition by Francisco Tufro – Ebook PDF Instant Download/Delivery: B07BGYF7F8
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ISBN 10: B07BGYF7F8
Author: Francisco Tufro
2D Shader Development 01 Foundations 1st Table of contents:
- Introduction
1.1 Motivation for the Series
1.2 Why Learn Shader Programming with Unity?
1.3 Target Audience
1.4 Getting Help
1.5 Series Overview: – 1.5.1 Foundations – 1.5.2 Illumination & Shadows – 1.5.3 Procedural Texture Manipulation – 1.5.4 Full-Screen Effects
1.6 Accessing the Source Code for Exercises
2. 2D Illumination
2.1 Importance of Illumination
2.2 Static Illumination Techniques
– 2.2.1 Additive Blending for Lighting – 2.2.2 Particle Effects – 2.2.3 Multiply Blending for Shadows – 2.2.4 Limitations of Static Illumination
2.3 Exercise 1: Implement Static Lighting and Shadows
2.4 Conclusion on Static Lighting
3. Dynamic Local Ambient Lights
3.1 Creating 2D Light Sources
– 3.1.1 Ambient, Directional, and Point Lights – 3.1.2 Building Light Prefabs – 3.1.3 Object Coloring and Culling Notes – 3.1.4 Full Shader Code for Ambient Lighting
3.2 Applying TextureWithAmbientLight Shader to Characters
– 3.2.1 Adjusting Gradient with _Threshold and _Smoothness
3.3 Exercise 2: Directional Lights Implementation
3.4 Point Lights and Interpolation
3.5 Conclusion on Local Ambient Lighting
4. Screen-Space Automatic Rim Lights
4.1 Alpha-Only Rendering
– 4.1.1 Scene Setup and RenderTexture – 4.1.2 Alpha Channel Rendering
4.2 Normal Map Generation
– 4.2.1 Image Blurring and Normal Map Creation
4.3 Exercise 3: Implementing Screen-Space Rim Lighting
4.4 Conclusion on Rim Lighting
5. Dynamic Lights with Normal Mapping
5.1 Requirements and Math for Normal Mapping
5.2 Normal Map Generation in Shaders
5.3 Using Unity’s Built-In Lights
5.4 Exercise 4: Normal Map Application
5.5 Conclusion on Normal Mapped Lighting
6. Additional Resources
6.1 Next Steps in the Series
– 6.1.1 Procedural Texture Manipulation – 6.1.2 Full-Screen Effects
6.2 Further Learning: Online Resources and Books
7. Acknowledgements & Credits
7.1 Solution to Exercises
– 7.1.1 Exercise 1: Static Illumination and Shadows – 7.1.2 Exercise 2: Directional Lights – 7.1.3 Exercise 3: RimLights Shader Implementation – 7.1.4 Exercise 4: Normal Mapping with Angle Control
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