Instant download Core Java Volume I Fundamentals 11th Edition pdf, docx, kindle format all chapters after payment. 0135166306, 9780135166307
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ISBN 10: 0135166306
ISBN 13: 9780135166307
Author: Horstmann
The #1 Guide for Serious Programmers: Fully Updated for Java SE 9, 10 & 11 Cay Horstmann’s Core Java, Volume I—Fundamentals, Eleventh Edition, is the definitive guide to writing robust, maintainable code with the Java SE 9, 10, and 11 language and libraries. Horstmann writes for serious programmers who use Java in production projects, and need a deep, practical understanding of the language and API. Throughout, he delivers what you need most: hundreds of real (non-toy) examples revealing the most powerful, effective ways to get the job done. Updated examples reflect the new var keyword and take advantage of improvements in the Java API. You’ll learn how to use JShell’s new Read-Eval-Print Loop (REPL) for more rapid and exploratory development, and apply new features of the APIs for streams, input/output, processes, and concurrency. In this first of two volumes, Horstmann offers in-depth coverage of fundamental Java and UI programming, including object-oriented programming, generics, collections, lambda expressions, Swing design, concurrency, and functional programming. If you’re an experienced programmer moving to Java SE 9, 10, or 11, there’s no better source for expert insight, solutions, and code. Master foundational techniques, idioms, and best practices for writing superior Java code Efficiently implement encapsulation and inheritance Use sound principles of object-oriented design Leverage the full power of objects with interfaces, lambda expressions, and inner classes Harden programs through effective exception handling and debugging Write safer, more reusable code with generic programming Improve performance and efficiency with Java’s standard collections Build cross-platform GUIs with the Swing toolkit Fully utilize multicore processors with Java’s improved concurrency See Core Java, Volume II—Advanced Features, Eleventh Edition (ISBN-13: 978-0-13-516631-4), for expert coverage of Java 9, 10, and 11 enterprise features, the module system, annotations, networking, security, and advanced UI programming. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Table of contents:
Chapter 1: An Introduction to Java
1.1 Java as a Programming Platform
1.2 The Java “White Paper” Buzzwords
1.3 Java Applets and the Internet
1.4 A Short History of Java
1.5 Common Misconceptions about Java
Chapter 2: The Java Programming Environment
2.1 Installing the Java Development Kit
2.2 Using the Command-Line Tools
2.3 Using an Integrated Development Environment
2.4 JShell
Chapter 3: Fundamental Programming Structures in Java
3.1 A Simple Java Program
3.2 Comments
3.3 Data Types
3.4 Variables and Constants
3.5 Operators
3.6 Strings
3.7 Input and Output
3.8 Control Flow
3.9 Big Numbers
3.10 Arrays
Chapter 4: Objects and Classes
4.1 Introduction to Object-Oriented Programming
4.2 Using Predefined Classes
4.3 Defining Your Own Classes
4.4 Static Fields and Methods
4.5 Method Parameters
4.6 Object Construction
4.7 Packages
4.8 JAR Files
4.9 Documentation Comments
4.10 Class Design Hints
Chapter 5: Inheritance
5.1 Classes, Superclasses, and Subclasses
5.2 Object: The Cosmic Superclass
5.3 Generic Array Lists
5.4 Object Wrappers and Autoboxing
5.5 Methods with a Variable Number of Parameters
5.6 Enumeration Classes
5.7 Reflection
5.8 Design Hints for Inheritance
Chapter 6: Interfaces, Lambda Expressions, and Inner Classes
6.1 Interfaces
6.2 Lambda Expressions
6.3 Inner Classes
6.4 Service Loaders
6.5 Proxies
Chapter 7: Exceptions, Assertions, and Logging
7.1 Dealing with Errors
7.2 Catching Exceptions
7.3 Tips for Using Exceptions
7.4 Using Assertions
7.5 Logging
7.6 Debugging Tips
Chapter 8: Generic Programming
8.1 Why Generic Programming?
8.2 Defining a Simple Generic Class
8.3 Generic Methods
8.4 Bounds for Type Variables
8.5 Generic Code and the Virtual Machine
8.6 Restrictions and Limitations
8.7 Inheritance Rules for Generic Types
8.8 Wildcard Types
8.9 Reflection and Generics
Chapter 9: Collections
9.1 The Java Collections Framework
9.2 Interfaces in the Collections Framework
9.3 Concrete Collections
9.4 Maps
9.5 Views and Wrappers
9.6 Algorithms
9.7 Legacy Collections
Chapter 10: Graphical User Interface Programming
10.1 A History of Java User Interface Toolkits
10.2 Displaying Frames
10.3 Displaying Information in a Component
10.4 Event Handling
10.5 The Preferences API
Chapter 11: User Interface Components with Swing
11.1 Swing and the Model-View-Controller Design Pattern
11.2 Introduction to Layout Management
11.3 Text Input
11.4 Choice Components
11.5 Menus
11.6 Sophisticated Layout Management
11.7 Dialog Boxes
Chapter 12: Concurrency
12.1 What Are Threads?
12.2 Thread States
12.3 Thread Properties
12.4 Synchronization
12.5 Thread-Safe Collections
12.6 Tasks and Thread Pools
12.7 Asynchronous Computations
12.8 Processes
Appendix
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