Aesthetics and Design for Game based Learning 1st edition by Michele D. Dickey – Ebook PDF Instand Download/DeliveryISBN: 1317961374, 9781317961376
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ISBN-10 : 1317961374
ISBN-13 : 9781317961376
Author: Michele D. Dickey
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Aesthetics and Design for Game based Learning 1st Table of contents:
Part 1 Aesthetics, Experiences and Games
Part 2 Aesthetics and Game Genres
Part 3 Aesthetics and Player Perspective
Part 4 Aesthetics and Narrative Design
Part 5 Aesthetics and Character Design
Part 6 Aesthetics and Environment Design
Part 7 Aesthetics and Game Mechanics
Part 8 Aesthetics, Inquiry and Research
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