Animating 2D Characters for Games in Blender 1st edition by Alan Thorn – Ebook PDF Instant Download/Delivery:9781305501843,130550184X
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Product details:
ISBN 10:130550184X
ISBN 13:9781305501843
Author:Alan Thorn
2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.
In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine.
By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
Animating 2D Characters for Games in Blender 1st Table of contents:
Chapter1: Preparation and Modeling
step1: drawing your character
step 2: importing character references into blender
step 3: modeling from references
step 4: optimizing topology for games and animation
step 5: housekeeping
Chapter 2: UV Mapping and Texturing
step 6: removing doubles
step 7: creating the character atlas texture
step 8: UV preparation and projection
step 9: creating UV islands and mapping
step 10 : completing the mapping
Chapter 3: Rigging, Bones,and Weights
step 11: creating armatures
step 12: creating bones
step 13: skinning
step 14: adjusting the weighting
step 15: Applying inverse kinematics
Chapter 4: Animation
step 16: preparing for animation
step 17: blocking in the walk cycle
step 18: moving the arms
Chapter 5: Exporting and Testing
step 19: exporting objects from lender
step 20: importing objects into unity
step 21: configuring the mesh
step 22: testing the mesh
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