Becoming a Video Game Artist From Portfolio Design to Landing the Job 1st edition by John Pearl- Ebook PDF Instant Download/Delivery:1138824933,9781138824935
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ISBN 10:1138824933
ISBN 13:978-1138824935
Author:John Pearl
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Becoming a Video Game Artist From Portfolio Design to Landing the Job 1st Table of contents:
1 Introduction
How I Got into Games
Why Write This Book?
“Some Companies”
Stability
Attention to Detail Exercises
2 General Concepts and Skills
How Do You Get into Games?
Excellent Communication Skills
Interview
What General Skills Do You Feel Are Important for Any Game Developer?
Collaboration
Interview
What General Skills Do You Feel Are Important for Any Game Developer?
Prototyping
Problem Solving
Creativity
Organization
Working under Deadlines
Interview
What General Skills Do You Feel Are Important for Any Game Developer?
Passion for Games
Interview
What General Skills Do You Feel Are Important for Any Game Developer?
Conclusion
3 Introduction to Being an Animator
Key Skills
Interview
What Are Some Key Skills for Working as an Animator?
What Are Some of the Tools/Programs That You Use to Perform Your Job?
What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role?
Rigging and Character Setup
Implementation
Presentation
Problem Solving
Prototyping Abilities
Strong Game Design Sensibilities
Interview
What Does Your Average Day as an Animator Entail?
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Conclusion
4 Introduction to Being a Character Artist
Key Skills for a Character Artist
Interview
What Are Some Key Skills for Working in Character Art?
What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role?
Anatomy
Color, Clothing, and Detail
Software Programs
Textures
Physically Based Materials
Process
Interview
What Does Your Average Day as a Character Artist Entail?
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Conclusion
5 Introduction to Being a Concept Artist
Key Skills
Interview
What Are Some Key Skills for Working as a Concept Artist?
What Are Some Skills Not Usually Associated with Your Position That Actually Plays a Role?
Exploration
Concept Art and Illustration
Context
Communication
Visual Story Telling
Thumbnails
Interview
What Does Your Average Day as Concept Artist Entail?
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Conclusion
6 Introduction to Being an Environment Artist
Key Skills for an Environment Artist
Interview
What Are Some Key Skills for Working in Environment Art?
What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role?
Asset Creation Pipeline
Modeling
Terrain
Lighting
Texturing
Shader Creation
Performance Optimization
Interview
What Does Your Average Day as an Environment Artist Entail?
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Conclusion
7 Introduction to Being Technical Artist
Key Skills
Interview
Can You Talk a Little Bit about the Different Roles a Tech Artist Can Perform?
Can You Talk a Little Bit about the Different Roles a Tech Artist Can Perform?
What Does Your Average Day as a Tech Artist Entail?
Scripting
Pipelines
Shader Creation
Rigging
Interview
What Are Some Key Skills for a Rigger?
What Does Your Average Day as a Technical Animator Entail?
What Are Some of the Tools/Programs That You Use to Perform Your Job?
What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Look Development
Lighting
Problem Solving
Communication
Attention to Detail
Skills in Another Discipline
Performance
Interview
What Are Some Skills Not Usually Associated with Tech Art That Actually Play a Role in Your Job?
What Are Some of the Tools/Programs That You Use to Perform Your Job?
Are There Any Misconceptions You Find People Have about Your Line of Work?
Conclusion
8 Introduction to Being a User Interface Artist
Key Skills
Interview
What Does the Term “User Interface” Actually Mean in Regards to a Game?
How Would Describe What a UI Artist/Designer Does?
What Is the Overall Workflow for Creating the UI or a Portion of it for a Game?
UI Experience
Layout Design
Conceptualization
Prototype
Interview
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Are There Any Misconceptions You Find People Have about Your Line of Work?
What Are the Things You Would Have Liked to Know about Your Profession before You Started?
Conclusion
9 Introduction to Being a Visual Effects Artist
Key Skills
Interview
What Are Some Key Skills for Working in Visual Effects?
What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role?
Particle Systems
Shaders
Animation
Tools and Time
Textures
Atmosphere
Math
Communication
Interview
What Does Your Average Day as a VFX Artist Entail?
What Are the Things You Would Have Liked to Know about Your Profession before You Started?
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
Conclusion
10 General Portfolio Theory and Application
Portfolio Theory
Interview
What Are Some Key Items That Are Must-Haves in a Portfolio for a Game Artist?
What Are the Most Common Mistakes You See in a Portfolio?
Variety
Focus
Presentation
Portfolio Navigation
Group Projects
Criticism
Self-Critique
Implementation of Your Work
Competition
Interview
Are There Any Skills besides the Ones Directly Related to the Position That You Look for?
What, if Anything, Would You Like to See More of in a Portfolio?
Conclusion
11 Crafting an Animation Portfolio
Interview
What Makes for a Solid Animation Portfolio?
What Are Some Key Items That Are Must-Haves in a Portfolio for an Animation Position?
Movies versus Game Animations
Cycles
Idles and Fidgets
Core Animations
Character Interactions
Motion Capture
Interview
What Makes One Portfolio Stick Out More Than Others?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
Conclusion
12 Crafting a Character Art Portfolio
Interview
What Are Some Items That Are Must-Haves in a Portfolio for a Character Artist?
Stylization
History
Weapons
Interview
Are There Any Skills besides the Ones Directly Related to the Position You Look for?
What Are the Most Common Mistakes You See in a Portfolio?
What, if Anything, Would You Like to See More of in a Character Portfolio?
Personality
Adaptability
User-Generated Content
Conclusion
13 Crafting a Concept Art Portfolio
Interview
What Makes for a Solid Concept Art Portfolio?
What Are the Most Common Mistakes You See in a Portfolio?
Style
Subject Matter
Invention
Anatomy
Environments
Characters
Weapons
Interview
What Are the Things You Would Have Liked to Know about Your Profession before You Started?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
What Is the Hardest Lesson Artists Coming into the Industry Have to Learn?
Conclusion
14 Crafting an Environmental Art Portfolio
Interview
What Makes for a Solid Environmental Art Portfolio?
What Are Some Key Items That Are Must-Haves in a Portfolio for an Environment Artist?
Content
Props
Scene Layout
Materials
Lighting
Modular Pieces
Destruction
Story Telling
Interview
What Makes One Portfolio Stick Out More Than Others?
What Are the Most Common Mistakes You See in a Portfolio?
Are There Any Skills besides the Ones Directly Related to Environment Art Position You Look for?
Conclusion
15 Crafting a Technical Art Portfolio
Interview
What Is the Best Way for a Tech Artist to Present Their Work When Applying for a Career?
What Can a Tech Artist Do to Stick Out from Other Candidates?
Are There Any Skills besides the Ones Directly Related to a Position You Look for?
Visual Focused Tech Artist
Animation and Rigging Focused Tech Artist
Interview
What Are Some Key Items That Are Must-Haves in a Portfolio for a Technical Animator/Rigging Position?
What Is the Best Way for a Technical Animator to Present Their Work When Applying for a Job?
What Are the Things You Would Have Liked to Know about Your Profession before You Started?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
Once in the Position, What Can an Artist Do to Grow Their Skills and Mature as a Professional Developer?
Scripting Technical Artist
Types of Scripts
Tutorials
Interview
What Advice Would You Give Your Younger Self Starting Out in the Game Industry?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
Once in the Position, What Can an Artist Do to Grow Their Skills and Mature as a Professional Tech Artist?
Conclusion
16 Crafting a User Interface Artist Portfolio
Interview
What Makes for a Solid Portfolio for a UI Artist?
What Are Some Key Skills for Working on UI?
What Makes One Portfolio Stick Out More Than Others?
Mockups
Simplicity
Icons
Visual Language
Reimagining
Mods
Style
Interview
What Are the Most Common Mistakes You See in a UI Portfolio?
Are There Any Skills besides the Ones Directly Related to UI That You Look for?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
What’s the Hardest Lesson Artists Coming into the Industry Have to Learn?
What Surprised You Once You Got into Your Position in Regards to the Work?
Conclusion
17 Crafting a Visual Effects Art Portfolio
Interview
What Makes for a Solid Visual Effects Portfolio?
What Are Some Key Items That Are Must-Haves in a Portfolio for VFX Position?
What Differences, If Any, Do You Feel There Are between Creating Visual Effects for Movies versus for Games?
Visual Language
Film versus Games
Character Effects
Environmental Effects
Textures
Interview
What Are the Most Common Mistakes You See in a Visual Effects Portfolio?
What Advice Can You Give for Those Working in a Professional Environment for the First Time?
Conclusion
18 Application and Interviewing
Cover Letter
Interview
What Makes for a Solid Portfolio?
What Makes One Portfolio Stick Out More Than Others?
Are There Any Skills besides the Ones Directly Related to a Position You Look for?
What Are the Most Common Mistakes You See in a Portfolio?
Social Networking
Art Forum Sites
Application
Interview
If You Could Give One Piece of Advice about the Application Process to a Game Studio, What Would it Be?
What Are Some Common Mistakes Candidates Make When Interviewing?
Persistence
Art Test
Phone Interview
Interview
Can You Describe the Purpose and Expectations of a Phone Screen?
What’s the Toughest Interview Question You Like to Ask and What Sort of Response Are You Looking for?
What Questions Are You Looking for Candidates to Ask in Interviews?
What’s the Best Question a Candidate Has Ever Asked You?
Rejection
Attitude
Work Ethic
Cultural Fit
Salary
Be Prepared to Get the Job
Conclusion
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