Clean Architecture A Craftsman’s Guide to Software Structure and Design 1st edition by Robert Martin – Ebook PDF Instant Download/Delivery: 0134494326, 9780134494326
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ISBN 10: 0134494326
ISBN 13: 9780134494326
Author: Robert Martin
Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available.
Clean Architecture A Craftsman’s Guide to Software Structure and Design 1st Table of contents:
PART I: Introduction
Chapter 1: What Is Design and Architecture?
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The Goal
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Case Study
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Conclusion
Chapter 2: A Tale of Two Values
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Behavior
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Architecture
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The Greater Value
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Eisenhower’s Matrix
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Fight for the Architecture
PART II: Starting with the Bricks: Programming Paradigms
Chapter 3: Paradigm Overview
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Structured Programming
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Object-Oriented Programming
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Functional Programming
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Food for Thought
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Conclusion
Chapter 4: Structured Programming
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Proof
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A Harmful Proclamation
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Functional Decomposition
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No Formal Proofs
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Science to the Rescue
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Tests
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Conclusion
Chapter 5: Object-Oriented Programming
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Encapsulation?
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Inheritance?
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Polymorphism?
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Conclusion
Chapter 6: Functional Programming
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Squares of Integers
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Immutability and Architecture
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Segregation of Mutability
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Event Sourcing
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Conclusion
PART III: Design Principles
Chapter 7: SRP: The Single Responsibility Principle
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Symptom 1: Accidental Duplication
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Symptom 2: Merges
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Solutions
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Conclusion
Chapter 8: OCP: The Open-Closed Principle
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A Thought Experiment
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Directional Control
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Information Hiding
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Conclusion
Chapter 9: LSP: The Liskov Substitution Principle
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Guiding the Use of Inheritance
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The Square/Rectangle Problem
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LSP and Architecture
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Example LSP Violation
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Conclusion
Chapter 10: ISP: The Interface Segregation Principle
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ISP and Language
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ISP and Architecture
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Conclusion
Chapter 11: DIP: The Dependency Inversion Principle
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Stable Abstractions
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Factories
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Concrete Components
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Conclusion
PART IV: Component Principles
Chapter 12: Components
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A Brief History of Components
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Relocatability
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Linkers
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Conclusion
Chapter 13: Component Cohesion
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The Reuse/Release Equivalence Principle
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The Common Closure Principle
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The Common Reuse Principle
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The Tension Diagram for Component Cohesion
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Conclusion
Chapter 14: Component Coupling
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The Acyclic Dependencies Principle
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Top-Down Design
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The Stable Dependencies Principle
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The Stable Abstractions Principle
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Conclusion
PART V: Architecture
Chapter 15: What Is Architecture?
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Development
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Deployment
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Operation
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Maintenance
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Keeping Options Open
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Device Independence
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Junk Mail
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Physical Addressing
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Conclusion
Chapter 16: Independence
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Use Cases
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Operation
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Development
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Deployment
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Leaving Options Open
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Decoupling Layers
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Decoupling Use Cases
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Decoupling Mode
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Independent Developability
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Independent Deployability
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Duplication
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Decoupling Modes (Again)
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Conclusion
Chapter 17: Boundaries: Drawing Lines
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A Couple of Sad Stories
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FitNesse
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Which Lines Do You Draw, and When Do You Draw Them?
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What About Input and Output?
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Plugin Architecture
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The Plugin Argument
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Conclusion
Chapter 18: Boundary Anatomy
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Boundary Crossing
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The Dreaded Monolith
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Deployment Components
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Threads
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Local Processes
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Services
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Conclusion
Chapter 19: Policy and Level
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Level
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Conclusion
Chapter 20: Business Rules
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Entities
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Use Cases
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Request and Response Models
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Conclusion
Chapter 21: Screaming Architecture
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The Theme of an Architecture
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The Purpose of an Architecture
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But What About the Web?
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Frameworks Are Tools, Not Ways of Life
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Testable Architectures
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Conclusion
Chapter 22: The Clean Architecture
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The Dependency Rule
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A Typical Scenario
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Conclusion
Chapter 23: Presenters and Humble Objects
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The Humble Object Pattern
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Presenters and Views
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Testing and Architecture
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Database Gateways
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Data Mappers
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Service Listeners
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Conclusion
Chapter 24: Partial Boundaries
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Skip the Last Step
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One-Dimensional Boundaries
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Facades
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Conclusion
Chapter 25: Layers and Boundaries
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Hunt the Wumpus
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Clean Architecture?
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Crossing the Streams
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Splitting the Streams
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Conclusion
Chapter 26: The Main Component
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The Ultimate Detail
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Conclusion
Chapter 27: Services: Great and Small
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Service Architecture?
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Service Benefits?
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The Kitty Problem
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Objects to the Rescue
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Component-Based Services
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Cross-Cutting Concerns
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Conclusion
Chapter 28: The Test Boundary
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Tests as System Components
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Design for Testability
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The Testing API
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Conclusion
Chapter 29: Clean Embedded Architecture
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App-titude Test
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The Target-Hardware Bottleneck
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Conclusion
PART VI: Details
Chapter 30: The Database Is a Detail
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Relational Databases
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Why Are Database Systems So Prevalent?
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What If There Were No Disk?
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Details
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But What About Performance?
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Anecdote
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Conclusion
Chapter 31: The Web Is a Detail
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The Endless Pendulum
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The Upshot
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Conclusion
Chapter 32: Frameworks Are Details
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Framework Authors
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Asymmetric Marriage
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The Risks
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The Solution
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I Now Pronounce You …
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Conclusion
Chapter 33: Case Study: Video Sales
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The Product
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Use Case Analysis
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Component Architecture
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Dependency Management
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Conclusion
Chapter 34: The Missing Chapter
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Package by Layer
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Package by Feature
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Ports and Adapters
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Package by Component
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The Devil Is in the Implementation Details
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Organization versus Encapsulation
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Other Decoupling Modes
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Conclusion: The Missing Advice
Afterword
PART VII: Appendix
Appendix A: Architecture Archaeology
Index
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