Computer Organization and Design MIPS 5th Edition by David A. Patterson, John L. Hennessy – Ebook PDF Instant Download/Delivery: 0124077269 , 978-0124077263
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ISBN 10: 0124077269
ISBN 13: 978-0124077263
Author: David A. Patterson, John L. Hennessy
Computer Organization and Design, Fifth Edition, is the latest update to the classic introduction to computer organization. The text now contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture. Parallelism is examined in depth with examples and content highlighting parallel hardware and software topics. The book features the Intel Core i7, ARM Cortex A8 and NVIDIA Fermi GPU as real world examples, along with a full set of updated and improved exercises.
This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
- Winner of a 2014 Texty Award from the Text and Academic Authors Association
- Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud
- Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
- Features the Intel Core i7, ARM Cortex A8 and NVIDIA Fermi GPU as real world examples throughout the book
- Adds a new concrete example, “Going Faster,” to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times
- Discusses and highlights the “Eight Great Ideas” of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore’s Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via Redundancy
- Includes a full set of updated and improved exercises.
Computer Organization and Design MIPS 5th Table of contents:
1 Computer Abstractions and Technology
1.1 Introduction
1.2 Below Your Program
1.3 Under the Covers
1.4 Integrated Circuits: Fueling Innovation
1.5 Real Stuff: Manufacturing Pentium Chips
1.6 Fallacies and Pitfalls
1.8 Historical Perspective and Further Reading
1.9 Key Terms
1.10 Exercises
2.1 Introduction
2.2 Measuring Performance
2.3 Relating the Metrics
2.4 Choosing Programs to Evaluate Performance
2.5 Comparing and Summarizing Performance
2.6 Real Stuff: The SPEC95 Benchmarks and Performance of Recent Processors
2.7 Fallacies and Pitfalls
2.8 Concluding Remarks
2.9 Historical Perspective and Further Reading
2.10 Key Terms
2.11 Exercises
3 Instructions: Language of the Machine
3.1 Introduction
3.2 Operations of the Computer Hardware
3.3 Operands of the Computer Hardware
3.4 Representing Instructions in the Computer
3.5 Instructions for Making Decisions
3.6 Supporting Procedures in Computer Hardware
3.7 Beyond Numbers
3.8 Other Styles of MIPS Addressing
3.9 Starting a Program
3.10 An Example to Put It All Together
3.11 Arrays versus Pointers
3.12 Real Stuff: PowerPC and 80×86 Instructions
3.13 Fallacies and Pitfalls
3.14 Concluding Remarks
3.15 Historical Perspective and Further Reading
3.16 Key Terms
3.17 Exercises
4.1 Introduction
4.2 Signed and Unsigned Numbers
4.3 Addition and Subtraction
4.4 Logical Operations
4.5 Constructing an Arithmetic Logic Unit
4.6 Multiplication
4.7 Division
4.8 Floating Point
4.9 Real Stuff: Floating Point in the PowerPC and 80×86
4.10 Fallacies and Pitfalls
4.11 Concluding Remarks
4.12 Historical Perspective and Further Reading
4.13 Key Terms
4.14 Exercises
5 The Processor: Datapath and Control
5.1 Introduction
5.2 Building a Datapath
5.3 A Simple Implementation Scheme
5.4 A Multicycle Implementation
5.5 Microprogramming: Simplifying Control Design
5.6 Exceptions
5.7 Real Stuff: The Pentium Pro Implementation
5.8 Fallacies and Pitfalls
5.9 Concluding Remarks
5.10 Historical Perspective and Further Reading
6.2 A Pipelined Datapath
6.3 Pipelined Control
6.4 Data Hazards and Forwarding
6.5 Data Hazards and Stalls
6.6 Branch Hazards
6.7 Exceptions
6.8 Superscalar and Dynamic Pipelining
6.9 Real Stuff: PowerPC 604 and Pentium Pro Pipelines
6.10 Fallacies and Pitfalls
6.11 Concluding Remarks
6.12 Historical Perspective and Further Reading
6.13 Key Terms
6.14 Exercises
7 Large and Fast: Exploiting Memory Hierarchy
7.2 The Basics of Caches
7.3 Measuring and Improving Cache Performance
7.4 Virtual Memory
7.5 A Common Framework for Memory Hierarchies
7.6 Real Stuff: The Pentium Pro and PowerPC 604 Memory Hierarchies
7.7 Fallacies and Pitfalls
7.8 Concluding Remarks
7.9 Historical Perspective and Further Reading
7.10 Key Terms
7.11 Exercises
8 Interfacing Processors and Peripherals
8.2 I/O Performance Measures: Some Examples from Disk and File Systems
8.3 Types and Characteristics of I/O Devices
8.4 Buses: Connecting I/O Devices to Processor and Memory
8.5 Interfacing I/O Devices to the Memory, Processor, and Operating System
8.6 Designing an I/O System
8.7 Real Stuff: A Typical Desktop I/O System
8.8 Fallacies and Pitfalls
8.9 Concluding Remarks
8.10 Historical Perspective and Further Reading
8.11 Key Terms
8.12 Exercises
9 Multiprocessors
9.1 Introduction
9.2 Programming Multiprocessors
9.3 Multiprocessors Connected by a Single Bus
9.4 Multiprocessors Connected by a Network
9.5 Clusters
9.6 Network Topologies
9.7 Real Stuff: Future Directions for Multiprocessors
9.8 Fallacies and Pitfalls
9.9 Concluding Remarks-Evolution versus Revolution in Computer Architecture
9.10 Historical Perspective and Further Reading
9.11 Key Terms
9.12 Exercises
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