Computer Organization and Design The Hardware Software Interface 3rd Edition by David A. Patterson- Ebook PDF Instant Download/Delivery:9780123706065, 0080550339
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ISBN 10: 0080550339
ISBN 13: 9780123706065
Author: David A. Patterson
Table of contents:
1. Computer Abstractions and Technology
- 1.1 Introduction
- 1.2 Below Your Program
- 1.3 Under the Covers
- 1.4 Real Stuff: Manufacturing Pentium 4 Chips
- 1.5 Fallacies and Pitfalls
- 1.6 Concluding Remarks
- 1.7 Historical Perspective and Further Reading
2. Instructions: Language of the Computer
- 2.1 Introduction
- 2.2 Operations of the Computer Hardware
- 2.3 Operands of the Computer Hardware
- 2.4 Representing Instructions in the Computer
- 2.5 Logical Operations
- 2.6 Instructions for Making Decisions
- 2.7 Supporting Procedures in Computer Hardware
- 2.8 Communicating with People
- 2.9 MIPS Addressing for 32-Bit Immediates and Addresses
- 2.10 Translating and Starting a Program
- 2.11 How Compilers Optimize
- 2.12 How Compilers Work: An Introduction
- 2.13 A C Sort Example to Put It All Together
- 2.14 Implementing an Object-Oriented Language
- 2.15 Arrays versus Pointers
- 2.16 Real Stuff: IA-32 Instructions
- 2.17 Fallacies and Pitfalls
- 2.18 Concluding Remarks
- 2.19 Historical Perspective and Further Reading
3. Arithmetic for Computers
- 3.1 Introduction
- 3.2 Signed and Unsigned Numbers
- 3.3 Addition and Subtraction
- 3.4 Multiplication
- 3.5 Division
- 3.6 Floating Point
- 3.7 Real Stuff: Floating Point in the IA-32
- 3.8 Fallacies and Pitfalls
- 3.9 Concluding Remarks
- 3.10 Historical Perspective and Further Reading
4. Assessing and Understanding Performance
- 4.1 Introduction
- 4.2 CPU Performance and Its Factors
- 4.3 Evaluating Performance
- 4.4 Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors
- 4.5 Fallacies and Pitfalls
- 4.6 Concluding Remarks
- 4.7 Historical Perspective and Further Reading
5. The Processor: Datapath and Control
- 5.1 Introduction
- 5.2 Logic Design Conventions
- 5.3 Building a Datapath
- 5.4 A Simple Implementation Scheme
- 5.5 A Multicycle Implementation
- 5.6 Exceptions
- 5.7 Microprogramming: Simplifying Control Design
- 5.8 An Introduction to Digital Design Using a Hardware Design Language
- 5.9 Real Stuff: The Organization of Recent Pentium Implementations
- 5.10 Fallacies and Pitfalls
- 5.11 Concluding Remarks
- 5.12 Historical Perspective and Further Reading
6. Enhancing Performance with Pipelining
- 6.1 An Overview of Pipelining
- 6.2 A Pipelined Datapath
- 6.3 Pipelined Control
- 6.4 Data Hazards and Forwarding
- 6.5 Data Hazards and Stalls
- 6.6 Control Hazards
- 6.7 Using a Hardware Description Language to Describe and Model a Pipeline
- 6.8 Exceptions
- 6.9 Advanced Pipelining: Extracting More Performance
- 6.10 Real Stuff: The Pentium 4 Pipeline
- 6.11 Fallacies and Pitfalls
- 6.12 Concluding Remarks
- 6.13 Historical Perspective and Further Reading
7. Large and Fast: Exploiting Memory Hierarchy
- 7.1 Introduction
- 7.2 The Basics of Caches
- 7.3 Measuring and Improving Cache Performance
- 7.4 Virtual Memory
- 7.5 A Common Framework for Memory Hierarchies
- 7.6 Real Stuff: The Pentium P4 and the AMD Opteron Memory Hierarchies
- 7.7 Fallacies and Pitfalls
- 7.8 Concluding Remarks
- 7.9 Historical Perspective and Further Reading
8. Storage, Networks, and Other Peripherals
- 8.1 Introduction
- 8.2 Disk Storage and Dependability
- 8.3 Networks
- 8.4 Buses and Other Connections between Processors, Memory, and I/O Devices
- 8.5 Interfacing I/O Devices to the Processor, Memory, and Operating System
- 8.6 I/O Performance Measures: Examples from Disk and File Systems
- 8.7 Designing an I/O System
- 8.8 Real Stuff: A Digital Camera
- 8.9 Fallacies and Pitfalls
- 8.10 Concluding Remarks
- 8.11 Historical Perspective and Further Reading
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