The eLearning Designers Handbook 2nd Edition by Tim Slade – Ebook PDF Instant Download/Delivery: B08HBDDSBN, 979-8615125300
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Product details:
ISBN 10: B08HBDDSBN
ISBN 13: 979-8615125300
Author: Tim Slade
When you’re tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what’s a “SME” again? And what do you do when they don’t give you feedback?
Trying to get answers to all of these questions can quickly leave you saying to yourself, “I don’t think I’m cut out for this eLearning thing!” But, here’s some good news: you’re not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident.
This is where the second edition of The eLearning Designer’s Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn’t have to be as complicated as it might seem. If you’re new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade.
The eLearning Designers Handbook 2nd Table of contents:
Part 1: Foundations
- Chapter 1: Introduction to eLearning
- Defining eLearning and its Types
- The Evolution of eLearning
- The Role of the eLearning Designer
- Benefits and Challenges of eLearning
- Chapter 2: Instructional Design Principles
- Learning Theories (Behaviorism, Cognitivism, Constructivism)
- ADDIE Model and other Instructional Design Models
- Learning Objectives and Bloom’s Taxonomy
- Chapter 3: Learner Analysis
- Identifying Learner Needs and Characteristics
- Conducting Needs Assessments
- Developing Learner Personas
Part 2: Designing Effective eLearning Experiences
- Chapter 4: Content Development
- Creating Engaging and Effective Learning Content
- Writing Clear and Concise Learning Materials
- Using Multimedia Effectively (Video, Audio, Images)
- Chapter 5: Interaction and Engagement
- Designing Interactive Activities and Assessments
- Gamification in eLearning
- Building Community and Collaboration
- Chapter 6: Accessibility and Inclusivity
- Designing Accessible eLearning for All Learners
- Universal Design for Learning (UDL) Principles
- Addressing Accessibility Challenges
Part 3: Technology and Tools
- Chapter 7: Authoring Tools
- Overview of eLearning Authoring Tools (Articulate Storyline, Adobe Captivate, etc.)
- Selecting the Right Authoring Tool
- Using Authoring Tools Effectively
- Chapter 8: Learning Management Systems (LMS)
- Introduction to LMS
- Key Features of an LMS
- Integrating eLearning Courses with an LMS
- Chapter 9: Emerging Technologies in eLearning
- Artificial Intelligence (AI) in eLearning
- Virtual Reality (VR) and Augmented Reality (AR) in Learning
- Blockchain in eLearning
Part 4: Project Management and Evaluation
- Chapter 10: Project Planning and Management
- Developing Project Plans and Timelines
- Managing Resources and Budgets
- Project Communication and Collaboration
- Chapter 11: Evaluating eLearning Effectiveness
- Learning Objectives and Assessment Methods
- Collecting and Analyzing Learner Data
- Improving eLearning Programs Based on Evaluation
Part 5: The Future of eLearning
- Chapter 12: Trends in eLearning
- The Rise of Microlearning and Mobile Learning
- Personalized Learning Experiences
- The Future of Work and the Role of eLearning
Appendices
- Appendix A: Resources and Tools
- Appendix B: Case Studies
- Appendix C: Glossary of eLearning Terms
- Index
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