Java For Dummies 9th edition by Barry Burd – Ebook PDF Instant Download/Delivery: 1394289243, 978-1394289240
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ISBN 10: 1394289243
ISBN 13: 978-1394289240
Author: Barry Burd
Learn to code with Java and open the gate to a rewarding career
Now in its 9th edition, Java For Dummies gives you the essential tools you need to understand the programming language that 17 million software developers rely on. This beginner-friendly guide simplifies every step of the learning process. You’ll learn the basics of Java and jump into writing your own programs. Along the way, you’ll gain the skills you need to reuse existing code, create new objects, troubleshoot when things go wrong, and build working programs from the ground up. Java For Dummies will help you become a Java developer, even if you’re brand new to the world of coding.
- Learn the basic syntax and building blocks of Java
- Begin to write your own programs in the latest Java version
- Test out your code and problem-solve any errors you find
- Discover techniques for writing code faster
This is the must-have Dummies resource for beginning programmers and students who need a step-by-step guide to getting started with Java. You’ll also love this book if you’re a seasoned programmer adding another language to your repertoire.
Java For Dummies 9th Table of contents:
Part 1: Getting Started with Java
Chapter 1: All about Java
What You Can Do with Java
Why You Should Use Java
Gaining Perspective: Where Java Fits In
Three Ways to Write Computer Programs
What’s Next?
Chapter 2: All about Software
Get Ready for Java
The Inside Scoop
Developing Software
Spoiler Alert!
Chapter 3: Using the Basic Building Blocks
Speaking the Java Language
Checking Out Java Code for the First Time
Understanding a Simple Java Program
And Now, a Few Comments
Part 2: Writing Your Own Java Programs
Chapter 4: Making the Most of Variables and Their Values
Varying a Variable
Experimenting with JShell
The Atoms: Java’s Primitive Types
Creating New Values by Applying Operators
The Molecules and Compounds: Reference Types
Chapter 5: Controlling the Flow by Making Decisions
Making Decisions (Java if Statements)
Forming Conditions with Comparisons and Logical Operators
The Nesting Habits of if Statements
Choosing among Many Alternatives
Chapter 6: Controlling Program Flow with Loops
Repeating Instructions Over and Over Again (Java while Statements)
Count On Me
You Can Always Get What You Want
Part 3: Working with the Big Picture: Object-Oriented Programming
Chapter 7: The Inside scOOP
Defining a Class (What It Means to Be an Account)
Defining a Method within a Class (Displaying an Account)
Sending Values to and from Methods (Calculating Interest)
Giving Your Numbers a Makeover
Hide-and-Seek
Streamlining Java
Experiments with Variables
Passing Parameters
Chapter 8: Constructing New Objects
Defining Constructors (What It Means to Be a Temperature)
The Easy Way to Create a Class
Chapter 9: Piles of Files: Dealing with Information Overload
What It Means to Be an Employee
Working with Disk Files
Chapter 10: Saving Time and Money: Reusing Existing Code
Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee)
Using Subclasses
Changing the Payments for Only Some of the Employees
Yet Another switch
Doing Something about the Weather
Part 4: Smart Java Techniques
Chapter 11: Putting Variables and Methods Where They Belong
Making a Package
It’s All About Access
Making Static (Finding the Team Average)
Chapter 12: Using Collections and Streams
Using an ArrayList
Sorting and Searching
Another Kind of Collection Class
Functional Programming
Chapter 13: Using Arrays to Juggle Values
Getting Your Ducks All in a Row
Array versus ArrayList: The Ultimate Showdown
Do You Have a Room?
Array Madness
Return to Sanity
Arrays of Objects
How to Argue with Your Code
Chapter 14: Looking Good When Things Take Unexpected Turns
Garbage In
The Buck Stops Here, Except When It Doesn’t
Try, Try Again!
Chapter 15: Fancy Reference Types
Java’s Types
The Java Interface
Abstract Classes
Relax! You’re Not Seeing Double!
Chapter 16: Oooey GUI Was a Worm
Getting Started with GUI Applications
Adding Stuff to Your JavaFX Project
Part 5: The Part of Tens
Chapter 17: Ten Packs of Java Websites
This Book’s Website
For Business Issues Related to This Book
Download the Java Development Kit
Your Grandparents’ Java Download Site
The Horse’s Mouth
Join Java User Groups
Find the Latest News about Java
Find News, Reviews, and Sample Code
Got a Technical Question about Anything?
Become Involved in the Future of Java
Chapter 18: Ten Bits of Advice for New Software Developers
How Long Does It Take to Learn Java?
Which of Your Books Should I Read?
Are Books Other than Yours Good for Learning Java?
Which Computer Programming Language(s) Should I Learn?
Which Skills Other than Computer Coding Should I Learn?
How Should I Continue My Learning as a Software Developer?
How Else Should I Continue My Learning as a Developer?
How Can I Land a Job Developing Software?
I Still Don’t Know What to Do with My Life
If I Have Other Questions, How Can I Contact You?
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