Java Programming 9th edition by Joyce Farrell – Ebook PDF Instant Download/Delivery: 1337397075 , 978-1337397070
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ISBN 10: 1337397075
ISBN 13: 978-1337397070
Author: Joyce Farrell
Discover the power of Java™ for developing applications today when you trust the engaging, hands-on approach in Farrell’s JAVA PROGRAMMING, 9E. Even if you’re a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.
Java Programming 9th Table of contents:
Chapter 1. Creating Java Programs
Learning Programming Terminology
Comparing Procedural and Object-Oriented Programming Concepts
Procedural Programming
Object-Oriented Programming
Understanding Classes, Objects, and Encapsulation
Understanding Inheritance and Polymorphism
Features of the Java Programming Language
Analyzing a Java Application that Produces Console Output
Understanding the Statement that Produces the Output
Understanding the First Class
Understanding the main() Method
Indent Style
Saving a Java Class
Compiling a Java Class and Correcting Syntax Errors
Compiling a Java Class
Correcting Syntax Errors
Running a Java Application and Correcting Logic Errors
Running a Java Application
Modifying a Compiled Java Class
Correcting Logic Errors
Adding Comments to a Java Class
Creating a Java Application that Produces GUI Output
Finding Help
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 2. Using Data
Declaring and Using Constants and Variables
Declaring Variables
Declaring Named Constants
The Scope of Variables and Constants
Concatenating Strings to Variables and Constants
Pitfall: Forgetting that a Variable Holds One Value at a Time
Learning About Integer Data Types
Using the boolean Data Type
Learning About Floating-Point Data Types
Using the char Data Type
Using the Scanner Class to Accept Keyboard Input
Pitfall: Using nextLine() Following One of the Other Scanner Input Methods
Using the JOptionPane Class to Accept GUI Input
Using Input Dialog Boxes
Using Confirm Dialog Boxes
Performing Arithmetic Using Variables and Constants
Associativity and Precedence
Writing Arithmetic Statements Efficiently
Pitfall: Not Understanding Imprecision in Floating-Point Numbers
Understanding Type Conversion
Automatic Type Conversion
Explicit Type Conversions
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 3. Using Methods, Classes, and Objects
Understanding Method Calls and Placement
Understanding Method Construction
Access Specifiers
Return Type
Method Name
Parentheses
Adding Parameters to Methods
Creating a Method that Receives a Single Parameter
Creating a Method that Requires Multiple Parameters
Creating Methods that Return Values
Chaining Method Calls
Learning About Classes and Objects
Creating a Class
Creating Instance Methods in a Class
Organizing Classes
Declaring Objects and Using Their Methods
Understanding Data Hiding
An Introduction to Using Constructors
Understanding that Classes Are Data Types
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 4. More Object Concepts
Understanding Blocks and Scope
Overloading a Method
Automatic Type Promotion in Method Calls
Learning About Ambiguity
Creating and Calling Constructors with Parameters
Overloading Constructors
Learning About the this Reference
Using the this Reference to Make Overloaded Constructors More Efficient
Using static Fields
Using Constant Fields
Using Automatically Imported, Prewritten Constants and Methods
The Math Class
Importing Classes that Are Not Imported Automatically
Using the LocalDate Class
Understanding Composition and Nested Classes
Composition
Nested Classes
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 5. Making Decisions
Planning Decision-Making Logic
The if and if…else Statements
The if Statement
Pitfall: Misplacing a Semicolon in an if Statement
Pitfall: Using the Assignment Operator Instead of the Equivalency Operator
Pitfall: Attempting to Compare Objects Using the Relational Operators
The if…else Statement
Using Multiple Statements in if and if…else Clauses
Nesting if and if…else Statements
Using Logical AND and OR Operators
The AND Operator
The OR Operator
Short-Circuit Evaluation
Making Accurate and Efficient Decisions
Making Accurate Range Checks
Making Efficient Range Checks
Using && and || Appropriately
Using the switch Statement
Using the Conditional and NOT Operators
Using the NOT Operator
Understanding Operator Precedence
Adding Decisions and Constructors to Instance Methods
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 6. Looping
Learning About the Loop Structure
Creating while Loops
Writing a Definite while Loop
Pitfall: Failing to Alter the Loop Control Variable Within the Loop Body
Pitfall: Unintentionally Creating a Loop with an Empty Body
Altering a Definite Loop’s Control Variable
Writing an Indefinite while Loop
Validating Data
Using Shortcut Arithmetic Operators
Creating a for Loop
Unconventional for Loops
Learning How and When to Use a do…while Loop
Learning About Nested Loops
Improving Loop Performance
Avoiding Unnecessary Operations
Considering the Order of Evaluation of Short-Circuit Operators
Comparing to Zero
Employing Loop Fusion
A Final Note on Improving Loop Performance
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 7. Characters, Strings, and the StringBuilder
Understanding String Data Problems
Using Character Class Methods
Declaring and Comparing String Objects
Comparing String Values
Empty and Null Strings
Using a Variety of String Methods
Converting String Objects to Numbers
Learning About the StringBuilder and StringBuffer Classes
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 8. Arrays
Declaring an Array
Initializing an Array
Using Variable Subscripts with an Array
Using the Enhanced for Loop
Using Part of an Array
Declaring and Using Arrays of Objects
Using the Enhanced for Loop with Objects
Manipulating Arrays of Strings
Searching an Array and Using Parallel Arrays
Using Parallel Arrays
Searching an Array for a Range Match
Passing Arrays to and Returning Arrays from Methods
Returning an Array from a Method
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 9. Advanced Array Concepts
Sorting Array Elements Using the Bubble Sort Algorithm
Using the Bubble Sort Algorithm
Improving Bubble Sort Efficiency
Sorting Arrays of Objects
Sorting Array Elements Using the Insertion Sort Algorithm
Using Two-Dimensional and Other Multidimensional Arrays
Passing a Two-Dimensional Array to a Method
Using the length Field with a Two-Dimensional Array
Understanding Jagged Arrays
Using Other Multidimensional Arrays
Using the Arrays Class
Using the ArrayList Class
Creating Enumerations
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 10. Introduction to Inheritance
Learning About the Concept of Inheritance
Diagramming Inheritance Using the UML
Inheritance Terminology
Extending Classes
Overriding Superclass Methods
Using the @Override Tag
Calling Constructors During Inheritance
Using Superclass Constructors that Require Arguments
Accessing Superclass Methods
Comparing This And Super
Employing Information Hiding
Methods You Cannot Override
A Subclass Cannot Override static Methods in Its Superclass
A Subclass Cannot Override final Methods in Its Superclass
A Subclass Cannot Override Methods in a final Superclass
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 11. Advanced Inheritance Concepts
Creating and Using Abstract Classes
Using Dynamic Method Binding
Using a Superclass as a Method Parameter Type
Creating Arrays of Subclass Objects
Using the Object Class and Its Methods
Using the toString() Method
Using the equals() Method
Using Inheritance to Achieve Good Software Design
Creating and Using Interfaces
Creating Interfaces to Store Related Constants
Using Anonymous Inner Classes and Lambda Expressions
Lambda Expressions
Creating and Using Packages
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 12. Exception Handling
Learning About Exceptions
Trying Code and Catching Exceptions
Using a try Block to Make Programs “Foolproof”
Declaring and Initializing Variables in try…catch Blocks
Throwing and Catching Multiple Exceptions
Using the finally Block
Understanding the Advantages of Exception Handling
Specifying the Exceptions that a Method Can Throw
Tracing Exceptions Through the Call Stack
Creating Your Own Exception Classes
Using Assertions
Displaying the Virtual Keyboard
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 13. File Input and Output
Understanding Computer Files
Using the Path and Files Classes
Creating a Path
Retrieving Information About a Path
Converting a Relative Path to an Absolute One
Checking File Accessibility
Deleting a Path
Determining File Attributes
File Organization, Streams, and Buffers
Using Java’s IO Classes
Writing to a File
Reading from a File
Creating and Using Sequential Data Files
Learning About Random Access Files
Writing Records to a Random Access Data File
Reading Records from a Random Access Data File
Accessing a Random Access File Sequentially
Accessing a Random Access File Randomly
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 14. Introduction to Swing Components
Understanding Swing Components
Using the JFrame Class
Customizing a JFrame’s Appearance
Using the JLabel Class
Changing a JLabel’s Font
Using a Layout Manager
Extending the JFrame Class
Adding JTextFields and JButtons to a JFrame
Adding JTextFields
Adding JButtons
Learning About Event-Driven Programming
Preparing Your Class to Accept Event Messages
Telling Your Class to Expect Events to Happen
Telling Your Class How to Respond to Events
An Event-Driven Program
Using Multiple Event Sources
Using the setEnabled() Method
Understanding Swing Event Listeners
Using the JCheckBox, ButtonGroup, and JComboBox Classes
The JCheckBox Class
The ButtonGroup Class
The JComboBox Class
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Chapter 15. Using JavaFX and Scene Builder
What Is JavaFX?
The Life Cycle of JavaFX Applications
Understanding JavaFX Structure: Stage, Scene, Panes, and Widgets
Deploying JavaFX Applications
Creating JavaFX Applications Using Scene Builder
Scene Builder Sections
Using Widgets as Design Elements in FXML Layouts
Using CSS to Create Visual Effects
Creating Animations in JavaFX
Don’t Do It
Key Terms
Chapter Summary
Review Questions
Exercises
Appendix A. Working with the Java Platform
Appendix B. Data Representation
Appendix C. Formatting Output
Appendix D. Generating Random Numbers
Appendix E. Javadoc
Appendix F. Recursion
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