The Oxford Handbook of Virtuality 1st Edition by Mark Grimshaw – Ebook PDF Instant Download/Delivery: 0190270357, 978-0190270353
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ISBN 10: 0190270357
ISBN 13: 978-0190270353
Author: Mark Grimshaw
The Oxford Handbook of Virtuality 1st Edition:
As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied.
Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex.
Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality.
The Oxford Handbook of Virtuality 1st Edition Table of contents:
PART I. THE FOUNDATIONS OF VIRTUALITY
1. THE VIRTUALITY AND REALITY OF AVATAR CYBERSPACE
2. THE PHYSICAL AND SOCIAL REALITY OF VIRTUAL WORLDS
3. ENVISIONING THE VIRTUAL
4. BEING MORE THAN YOURSELF: VIRTUALITY AND HUMAN SPIRIT
5. MYTHOLOGIES OF VIRTUALITY: “OTHER SPACE” AND “SHARED DIMENSION” FROM ANCIENT MYTHS TO CYB
6. THE PARADOX OF VIRTUALITY
PART II. PSYCHOLOGY AND PERCEPTION
7. AVATAR PSYCHOLOGY
8. NOT QUITE HUMAN: WHAT VIRTUAL CHARACTERS HAVE TAUGHT US ABOUT PERSON PERCEPTION
9. EMOTIONS AND ALTERED STATES OF AWARENESS: THE VIRTUALITY OF REALITY AND THE REALITY OF VIRTUALITY
10. APPLYING PSYCHOLOGICAL PLAUSIBILITY TO THE UNCANNY VALLEY PHENOMENON
11. THE PSYCHOLOGY OF ADDICTION TO VIRTUAL ENVIRONMENTS: THE ALLURE OF THE VIRTUAL SELF
12. BEING PRESENT IN A VIRTUAL WORLD
13. IMMERSION IN VIRTUAL WORLDS
PART III. CULTURE AND SOCIETY
14. COMMUNICATION IN VIRTUAL WORLDS
15. SO GOOD, THEY NAMED IT TWICE? A LACANIAN PERSPECTIVE ON VIRTUAL REALITY FROM LITERATURE AND THE
16. HISTORY AND CULTURAL HERITAGE IN VIRTUAL ENVIRONMENTS
17. FLIRTING, CHEATING, DATING, AND MATING IN A VIRTUAL WORLD
18. CYBERSEX
19. A VIRTUAL ASSEMBLY: CONSTRUCTING RELIGION OUT OF ZEROS AND ONES
20. ACOUSTEMOLOGIES OF THE CLOSET
PART IV. SOUND
21. BREAKING THE FOURTH WALL? USER-GENERATED SONIC CONTENT IN VIRTUAL WORLDS
22. SONIC VIRTUALITY: UNDERSTANDING AUDIO IN A VIRTUAL WORLD
23. VIRTUAL WORLDS: AN ETHNOMUSICOLOGICAL PERSPECTIVE
24. THE MUSIC THAT’S NOT THERE
PART V. IMAGE
25. THROUGH THE LOOKING GLASS: PHILOSOPHICAL REFLECTIONS ON THE ART OF VIRTUAL WORLDS
26. RECREATING VISUAL REALITY IN VIRTUALITY
27. THE TRANSLATION OF ART IN VIRTUAL WORLDS
28. PAINTING, THE VIRTUAL, AND THE CELLULOID FRAME
PART VI. ECONOMY AND LAW
29. VIRTUAL LAW
30. VIRTUALITY IN THE SPHERE OF ECONOMICS
PART VII. A-LIFE AND ARTIFICIAL INTELLIGENCE
31. ON THE ROLE OF “DIGITAL ACTORS” IN ENTERTAINMENT-BASED VIRTUAL WORLDS
32. EVOLUTION IN VIRTUAL WORLDS
33. VIRTUAL ECOLOGIES AND ENVIRONMENTS
34. COMPUTATIONAL MODELING OF BRAIN FUNCTION AND THE HUMAN HAPTIC SYSTEM AT THE NEURAL SPIKE LEVEL:
PART VIII. TECHNOLOGY AND APPLICATIONS
35. DISTRIBUTED EMBODIMENT: REAL PRESENCE IN VIRTUAL BODIES
36. LEVEL OF REALISM: FEEL, SMELL, AND TASTE IN VIRTUAL ENVIRONMENTS
37. DEVELOPING HANDHELD AUGMENTED REALITY INTERFACES
38. AVOIDABLE PITFALLS IN VIRTUAL-WORLD LEARNING DESIGN
39. MEDICAL CLINICAL USES OF VIRTUAL WORLDS
40. MILITARY SIMULATIONS USING VIRTUAL WORLDS
PART IX. UTOPIA AND DYSTOPIA
41. ETHICS AT THE BOUNDARIES OF THE VIRTUAL
42. THE SOCIAL IMAGINARY OF VIRTUAL WORLDS
43. VIRTUALITY AND HUMANITY
44. VIRTUAL DYSTOPIA
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