Persuasive Technology Using Computers to Change What We Think and Do Interactive Technologies 1st Edition by B. J. Fogg – Ebook PDF Instant Download/Delivery: 1558606432 ,9781558606432
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ISBN 10: 1558606432
ISBN 13: 9781558606432
Author: B. J. Fogg
Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?
“Yes, they can,” says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase “Captology”(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers. In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people’s attitudes and behavior. Technology designers, marketers, researchers, consumers―anyone who wants to leverage or simply understand the persuasive power of interactive technology―will appreciate the compelling insights and illuminating examples found inside.
Persuasive technology can be controversial―and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.
Persuasive Technology Using Computers to Change What We Think and Do Interactive Technologies 1st Edition Table of contents:
- Persuasion in the Digital Age
- Persuasion on the Web
- The Emergence of Captology
- Interactivity
- Advantages over Human Persuades
- 2 Computers Allow Anonymity
- 4 Computers can use Many Modalities
- 5 Computer Software can Scale
- How to Read This Book
- Notes and References
- Overview of Captology
- Marco and Micro
- Microsuasuon on the Web
- Summary of Key Terms and Concepts
- Applying the Functional Triad to Captology
- Notes and References
- Computers as Persuasive Tools
- Seven Types of Persuasive Technology Tools
- Persuading through Simplifying
- Guided Persuasion
- Persuasion through Customization
- Ethical Concerns
- Intervening at the Right Time
- Timing is Critical
- Taking the Tedium Out of Tracking
- Eliminating a Language Quirk
- Persuasion through Observation
- Surveillance Must Be Overt
- Rewarding through Surveillance
- Public Compliance without Private Acceptance
- Technology Applications of Operant Conditioning
- Operant Conditioning in Computers Games
- Shaping Complex Behaviors
- Notes and References
- Computers as Persuasive Media Simulation
- Offering Exploration and Insight
- A cause and Effect Simulatoro
- Learning Social Skills
- Implications of Designer Bias
- Creating Spaces for Persuasive Experiences
- Competing in a Virtual Environment
- Using Simulation to Overcome Phobias
- Helping Doctors to Empathize with Cancer Patients
- Providing Experiences in Everyday Contexts
- An Infant Simulator
- Notes and References
- Computers as Persuasive Social Actors
- Credibility and Computers
- Credibility and the WWW
- Increasing Persuation through Mobility and Connectivity
- The Ethics of Persuasive Technology
- Captology Looking forward
- Notes and References
- Summary of Principles
- Figure Credits
Index
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