Solution Manual for C++ How to Program 9th Edition by Paul Deitel, Harvey – Ebook PDF Instant Download/Delivery: 0133378713, 9780133378719
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ISBN 10: 0133378713
ISBN 13: 9780133378719
Author: Paul Deitel, Harvey Deitel
Book description
For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.
This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Ninth Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
MyProgrammingLabfor C++ How to Program¿ is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams–resulting in better performance in the course–and provides educators a dynamic set of tools for gauging individual and class progress. And, MyProgrammingLab comes from Pearson, your partner in providing the best digital learning experience.
Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site.¿ MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
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Solution Manual for C++ How to Program Table of contents:
1. Introduction to Computers and C++
1.1. Introduction
1.2. Computers and the Internet in Industry and Research
1.3. Hardware and Software
1.4. Data Hierarchy
1.5. Machine Languages, Assembly Languages and High-Level Languages
1.6. C++
1.7. Programming Languages
1.8. Introduction to Object Technology
1.9. Typical C++ Development Environment
1.10. Test-Driving a C++ Application
1.11. Operating Systems
1.12. The Internet and World Wide Web
1.13. Some Key Software Development Terminology
1.14. C++11 and the Open Source Boost Libraries
1.15. Keeping Up to Date with Information Technologies
1.16. Web Resources
2. Introduction to C++ Programming, Input/Output and Operators
2.1. Introduction
2.2. First Program in C++: Printing a Line of Text
2.3. Modifying Our First C++ Program
2.4. Another C++ Program: Adding Integers
2.5. Memory Concepts
2.6. Arithmetic
2.7. Decision Making: Equality and Relational Operators
2.8. Wrap-Up
3. Introduction to Classes, Objects and Strings
3.1. Introduction
3.2. Defining a Class with a Member Function
3.3. Defining a Member Function with a Parameter
3.4. Data Members, set Member Functions and get Member Functions
3.5. Initializing Objects with Constructors
3.6. Placing a Class in a Separate File for Reusability
3.7. Separating Interface from Implementation
3.8. Validating Data with set Functions
3.9. Wrap-Up
4. Control Statements: Part 1; Assignment, ++ and — Operators
4.1. Introduction
4.2. Algorithms
4.3. Pseudocode
4.4. Control Structures
4.5. if Selection Statement
4.6. if…else Double-Selection Statement
4.7. while Repetition Statement
4.8. Formulating Algorithms: Counter-Controlled Repetition
4.9. Formulating Algorithms: Sentinel-Controlled Repetition
4.10. Formulating Algorithms: Nested Control Statements
4.11. Assignment Operators
4.12. Increment and Decrement Operators
4.13. Wrap-Up
5. Control Statements: Part 2; Logical Operators
5.1. Introduction
5.2. Essentials of Counter-Controlled Repetition
5.3. for Repetition Statement
5.4. Examples Using the for Statement
5.5. do…while Repetition Statement
5.6. switch Multiple-Selection Statement
5.7. break and continue Statements
5.8. Logical Operators
5.9. Confusing the Equality (==) and Assignment (=) Operators
5.10. Structured Programming Summary
5.11. Wrap-Up
6. Functions and an Introduction to Recursion
6.1. Introduction
6.2. Program Components in C++
6.3. Math Library Functions
6.4. Function Definitions with Multiple Parameters
6.5. Function Prototypes and Argument Coercion
6.6. C++ Standard Library Headers
6.7. Case Study: Random Number Generation
6.8. Case Study: Game of Chance; Introducing enum
6.9. C++11 Random Numbers
6.10. Storage Classes and Storage Duration
6.11. Scope Rules
6.12. Function Call Stack and Activation Records
6.13. Functions with Empty Parameter Lists
6.14. Inline Functions
6.15. References and Reference Parameters
6.16. Default Arguments
6.17. Unary Scope Resolution Operator
6.18. Function Overloading
6.19. Function Templates
6.20. Recursion
6.21. Example Using Recursion: Fibonacci Series
6.22. Recursion vs. Iteration
6.23. Wrap-Up
7. Class Templates array and vector; Catching Exceptions
7.1. Introduction
7.2. arrays
7.3. Declaring arrays
7.4. Examples Using arrays
7.5. Range-Based for Statement
7.6. Case Study: Class GradeBook Using an array to Store Grades
7.7. Sorting and Searching arrays
7.8. Multidimensional arrays
7.9. Case Study: Class GradeBook Using a Two-Dimensional array
7.10. Introduction to C++ Standard Library Class Template vector
7.11. Wrap-Up
8. Pointers
8.1. Introduction
8.2. Pointer Variable Declarations and Initialization
8.3. Pointer Operators
8.4. Pass-by-Reference with Pointers
8.5. Built-In Arrays
8.6. Using const with Pointers
8.7. sizeof Operator
8.8. Pointer Expressions and Pointer Arithmetic
8.9. Relationship Between Pointers and Built-In Arrays
8.10. Pointer-Based Strings
8.11. Wrap-Up
9. Classes: A Deeper Look; Throwing Exceptions
9.1. Introduction
9.2. Time Class Case Study
9.3. Class Scope and Accessing Class Members
9.4. Access Functions and Utility Functions
9.5. Time Class Case Study: Constructors with Default Arguments
9.6. Destructors
9.7. When Constructors and Destructors Are Called
9.8. Time Class Case Study: A Subtle Trap—Returning a Reference or a Pointer to a private Data Member
9.9. Default Memberwise Assignment
9.10. const Objects and const Member Functions
9.11. Composition: Objects as Members of Classes
9.12. friend Functions and friend Classes
9.13. Using the this Pointer
9.14. static Class Members
9.15. Wrap-Up
10. Operator Overloading; Class string
10.1. Introduction
10.2. Using the Overloaded Operators of Standard Library Class string
10.3. Fundamentals of Operator Overloading
10.4. Overloading Binary Operators
10.5. Overloading the Binary Stream Insertion and Stream Extraction Operators
10.6. Overloading Unary Operators
10.7. Overloading the Unary Prefix and Postfix ++ and — Operators
10.8. Case Study: A Date Class
10.9. Dynamic Memory Management
10.10. Case Study: Array Class
10.11. Operators as Member vs. Non-Member Functions
10.12. Converting Between Types
10.13. explicit Constructors and Conversion Operators
10.14. Overloading the Function Call Operator ()
10.15. Wrap-Up
11. Object-Oriented Programming: Inheritance
11.1. Introduction
11.2. Base Classes and Derived Classes
11.3. Relationship between Base and Derived Classes
11.4. Constructors and Destructors in Derived Classes
11.5. public, protected and private Inheritance
11.6. Software Engineering with Inheritance
11.7. Wrap-Up
12. Object-Oriented Programming: Polymorphism
12.1. Introduction
12.2. Introduction to Polymorphism: Polymorphic Video Game
12.3. Relationships Among Objects in an Inheritance Hierarchy
12.4. Type Fields and switch Statements
12.5. Abstract Classes and Pure virtual Functions
12.6. Case Study: Payroll System Using Polymorphism
12.7. (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood”
12.8. Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info
12.9. Wrap-Up
13. Stream Input/Output: A Deeper Look
13.1. Introduction
13.2. Streams
13.3. Stream Output
13.4. Stream Input
13.5. Unformatted I/O Using read, write and gcount
13.6. Introduction to Stream Manipulators
13.7. Stream Format States and Stream Manipulators
13.8. Stream Error States
13.9. Tying an Output Stream to an Input Stream
13.10. Wrap-Up
14. File Processing
14.1. Introduction
14.2. Files and Streams
14.3. Creating a Sequential File
14.4. Reading Data from a Sequential File
14.5. Updating Sequential Files
14.6. Random-Access Files
14.7. Creating a Random-Access File
14.8. Writing Data Randomly to a Random-Access File
14.9. Reading from a Random-Access File Sequentially
14.10. Case Study: A Transaction-Processing Program
14.11. Object Serialization
14.12. Wrap-Up
15. Standard Library Containers and Iterators
15.1. Introduction
15.2. Introduction to Containers
15.3. Introduction to Iterators
15.4. Introduction to Algorithms
15.5. Sequence Containers
15.6. Associative Containers
15.7. Container Adapters
15.8. Class bitset
15.9. Wrap-Up
16. Standard Library Algorithms
16.1. Introduction
16.2. Minimum Iterator Requirements
16.3. Algorithms
16.4. Function Objects
16.5. Lambda Expressions
16.6. Standard Library Algorithm Summary
16.7. Wrap-Up
17. Exception Handling: A Deeper Look
17.1. Introduction
17.2. Example: Handling an Attempt to Divide by Zero
17.3. Rethrowing an Exception
17.4. Stack Unwinding
17.5. When to Use Exception Handling
17.6. Constructors, Destructors and Exception Handling
17.7. Exceptions and Inheritance
17.8. Processing new Failures
17.9. Class unique_ptr and Dynamic Memory Allocation
17.10. Standard Library Exception Hierarchy
17.11. Wrap-Up
18. Introduction to Custom Templates
18.1. Introduction
18.2. Class Templates
18.3. Function Template to Manipulate a Class-Template Specialization Object
18.4. Nontype Parameters
18.5. Default Arguments for Template Type Parameters
18.6. Overloading Function Templates
18.7. Wrap-Up
19. Custom Templatized Data Structures
19.1. Introduction
19.2. Self-Referential Classes
19.3. Linked Lists
19.4. Stacks
19.5. Queues
19.6. Trees
19.7. Wrap-Up
20. Searching and Sorting
20.1. Introduction
20.2. Searching Algorithms
20.3. Sorting Algorithms
20.4. Wrap-Up
21. Class string and String Stream Processing: A Deeper Look
21.1. Introduction
21.2. string Assignment and Concatenation
21.3. Comparing strings
21.4. Substrings
21.5. Swapping strings
21.6. string Characteristics
21.7. Finding Substrings and Characters in a string
21.8. Replacing Characters in a string
21.9. Inserting Characters into a string
21.10. Conversion to Pointer-Based char * Strings
21.11. Iterators
21.12. String Stream Processing
21.13. C++11 Numeric Conversion Functions
21.14. Wrap-Up
22. Bits, Characters, C Strings and structs
22.1. Introduction
22.2. Structure Definitions
22.3. typedef
22.4. Example: Card Shuffling and Dealing Simulation
22.5. Bitwise Operators
22.6. Bit Fields
22.7. Character-Handling Library
22.8. C String-Manipulation Functions
22.9. C String-Conversion Functions
22.10. Search Functions of the C String-Handling Library
22.11. Memory Functions of the C String-Handling Library
22.12. Wrap-Up
23. Other Topics
23.1. Introduction
23.2. const_cast Operator
23.3. mutable Class Members
23.4. namespaces
23.5. Operator Keywords
23.6. Pointers to Class Members (.* and ->*)
23.7. Multiple Inheritance
23.8. Multiple Inheritance and virtual Base Classes
23.9. Wrap-Up
24. C++11: Additional Features
24.1 Introduction
24.2 Smart Pointers
24.3 Multithreading
24.4 noexcept Exception Specifications and the noexcept Operator
24.5 Move Semantics
24.6 static_assert
24.7 decltype
24.8 constexpr
24.9 Defaulted Special Member Functions
24.10 Variadic Templates
24.11 tuples
24.12 initializer_list Class Template
24.13 Inherited Constructors with Multiple Inheritance
24.14 Regular Expressions with the regex Library
24.15 Raw String Literals
24.16 Wrap-Up
25. ATM Case Study, Part 1: Object-Oriented Design with the UML
25.1 Introduction
25.2 Introduction to Object-Oriented Analysis and Design
25.3 Examining the ATM Requirements Document
25.4 Identifying the Classes in the ATM Requirements Document
25.5 Identifying Class Attributes
25.6 Identifying Objects’ States and Activities
25.7 Identifying Class Operations
25.8 Indicating Collaboration Among Objects
25.9 Wrap-Up
26. ATM Case Study, Part 2: Implementing an ObjectOriented Design
26.1 Introduction
26.2 Starting to Program the Classes of the ATM System
26.3 Incorporating Inheritance into the ATM System
26.4 ATM Case Study Implementation
26.5 Wrap-Up
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