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ISBN 10: B011DBZRIE
ISBN 13: 9798214346939
Author: Michael Schneider
This revision of Schneider and Gersting’s bestselling text now offers a more flexible approach to the CS0 course. The text still features a solid introduction to programming concepts, but the language-specific material has been moved online and expanded. In addition to modules for C++ and Java, optional modules for C#, Python, and Ada are now available. The text also includes new chapters on Security and Entertainment, expanded coverage of wireless networks, and updated feature boxes.
Invitation to Computer Science 7th Table of contents:
Chapter 1. An Introduction to Computer Science
1.1. Introduction
1.2. The Definition of Computer Science
1.3. Algorithms
1.3.1. The Formal Definition of an Algorithm
1.3.2. The Importance of Algorithmic Problem Solving
1.4. A Brief History of Computing
1.4.1. The Early Period: Up to 1940
1.4.2. The Birth of Computers: 1940–1950
1.4.3. The Modern Era: 1950 to the Present
1.5. Organization of the Text
Exercises
Challenge Work
Additional Resources
Level 1. The Algorithmic Foundations of Computer Science
Chapter 2. Algorithm Discovery and Design
2.1. Introduction
2.2. Representing Algorithms
2.2.1. Pseudocode
2.2.2. Sequential Operations
2.2.3. Conditional and Iterative Operations
2.3. Examples of Algorithmic Problem Solving
2.3.1. Example 1: Go Forth and Multiply
2.3.2. Example 2: Looking, Looking, Looking
2.3.3. Example 3: Big, Bigger, Biggest
2.3.4. Example 4: Meeting Your Match
2.4. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 3. The Efficiency of Algorithms
3.1. Introduction
3.2. Attributes of Algorithms
3.3. Measuring Efficiency
3.3.1. Sequential Search
3.3.2. Order of Magnitude—Order n
3.3.3. Selection Sort
3.3.4. Order of Magnitude—Order n 2
3.4. Analysis of Algorithms
3.4.1. Data Cleanup Algorithms
3.4.2. Binary Search
3.4.3. Pattern Matching
3.4.4. Summary
3.5. When Things Get Out of Hand
3.6. Summary of Level 1
Exercises
Challenge Work
Additional Resources
Level 2. The Hardware World
Chapter 4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates
4.1. Introduction
4.2. The Binary Numbering System
4.2.1. Binary Representation of Numeric and Textual Information
4.2.2. Binary Representation of Sound and Images
4.2.3. The Reliability of Binary Representation
4.2.4. Binary Storage Devices
4.3. Boolean Logic and Gates
4.3.1. Boolean Logic
4.3.2. Gates
4.4. Building Computer Circuits
4.4.1. Introduction
4.4.2. A Circuit Construction Algorithm
4.4.3. Examples of Circuit Design and Construction
4.5. Control Circuits
4.6. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 5. Computer Systems Organization
5.1. Introduction
5.2. The Components of a Computer System
5.2.1. Memory and Cache
5.2.2. Input/Output and Mass Storage
5.2.3. The Arithmetic/Logic Unit
5.2.4. The Control Unit
5.3. Putting the Pieces Together—the Von Neumann Architecture
5.4. Non–Von Neumann Architectures
5.5. Summary of Level 2
Exercises
Challenge Work
Additional Resources
Level 3. The Virtual Machine
Chapter 6. An Introduction to System Software and Virtual Machines
6.1. Introduction
6.2. System Software
6.2.1. The Virtual Machine
6.2. Types of System Software
6.3. Assemblers and Assembly Language
6.3.1. Assembly Language
6.3.2. Examples of Assembly Language Code
6.3.3. Translation and Loading
6.4. Operating Systems
6.4.1. Functions of an Operating System
6.4.2. Historical Overview of Operating Systems Development
6.4.3. The Future
Exercises
Challenge Work
Additional Resources
Chapter 7. Computer Networks and Cloud Computing
7.1. Introduction
7.2. Basic Networking Concepts
7.2.1. Communication Links
7.2.2. Local Area Networks
7.2.3. Wide Area Networks
7.2.4. Overall Structure of the Internet
7.3. Communication Protocols
7.3.1. Physical Layer
7.3.2. Data Link Layer
7.3.3. Network Layer
7.3.4. Transport Layer
7.3.5. Application Layer
7.4. Network Services and Benefits
7.4.1. Interpersonal Communications
7.4.2. Social Networking
7.4.3. Resource Sharing
7.4.4. Electronic Commerce
7.5. Cloud Computing
7.6. A History of the Internet and the World Wide Web
7.6.1. The Internet
7.6.2. The World Wide Web
7.7. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 8. Information Security
8.1. Introduction
8.2. Threats and Defenses
8.2.1. Authentication and Authorization
8.2.2. Threats from the Network
8.2.3. White Hats vs. Black Hats
8.3. Encryption
8.3.1. Encryption Overview
8.3.2. Simple Encryption Algorithms
8.3.3. DES
8.3.4. Public-Key Systems
8.4. Web Transmission Security
8.5. Embedded Computing
8.6. Conclusion
8.7. Summary of Level 3
Exercises
Challenge Work
Additional Resources
Level 4. The Software World
Chapter 9. Introduction to High-Level Language Programming
9.1. The Language Progression
9.1.1. Where Do We Stand and What Do We Want?
9.1.2. Getting Back to Binary
9.2. A Family of Languages
9.3. Two Examples in Five-Part Harmony
9.3.1. Favorite Number
9.3.2. Data Cleanup (Again)
9.4. Feature Analysis
9.5. Meeting Expectations
9.6. The Big Picture: Software Engineering
9.6.1. Scaling Up
9.6.2. The Software Development Life Cycle
9.6.3. Modern Environments
9.6.4. Agile Software Development
9.7. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 10. The Tower of Babel
10.1. Why Babel?
10.2. Procedural Languages
10.2.1. Plankalkül
10.2.2. Fortran
10.2.3. COBOL
10.2.4. C/C++
10.2.5. Ada
10.2.6. Java
10.2.7. Python
10.2.8. C# and .NET
10.3. Special-Purpose Languages
10.3.1. SQL
10.3.2. HTML
10.3.3. JavaScript
10.4. Alternative Programming Paradigms
10.4.1. Functional Programming
10.4.2. Logic Programming
10.4.3. Parallel Programming
10.5. New Languages Keep Coming
10.5.1. Go
10.5.2. F#
10.5.3. Swift
10.6. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 11. Compilers and Language Translation
11.1. Introduction
11.2. The Compilation Process
11.2.1. Phase I: Lexical Analysis
11.2.2. Phase II: Parsing
11.2.3. Phase III: Semantics and Code Generation
11.2.4. Phase IV: Code Optimization
11.3. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 12. Models of Computation
12.1. Introduction
12.2. What Is a Model?
12.3. A Model of a Computing Agent
12.3.1. Properties of a Computing Agent
12.3.2. The Turing Machine
12.4. A Model of an Algorithm
12.5. Turing Machine Examples
12.5.1. A Bit Inverter
12.5.2. A Parity Bit Machine
12.5.3. Machines for Unary Incrementing
12.5.4. A Unary Addition Machine
12.6. The Church–Turing Thesis
12.7. Unsolvable Problems
12.8. Conclusion
12.9. Summary of Level 4
Exercises
Challenge Work
Additional Resources
Level 5. Applications
Chapter 13. Simulation and Modeling
13.1. Introduction
13.2. Computational Modeling
13.2.1. Introduction to Systems and Models
13.2.2. Computational Models, Accuracy, and Errors
13.2.3. An Example of Model Building
13.3. Running the Model and Visualizing Results
13.4. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 14. Electronic Commerce, Databases, and Personal Privacy
14.1. Introduction
14.2. Ecommerce
14.2.1. The Vision Thing
14.2.2. Decisions, Decisions
14.2.3. Anatomy of a Transaction
14.2.4. Designing Your Website
14.2.5. Behind the Scenes
14.2.6. Other Models
14.3. Databases
14.3.1. Data Organization
14.3.2. Database Management Systems
14.3.3. Other Considerations
14.4. Personal Privacy
14.5. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 15. Artificial Intelligence
15.1. Introduction
15.2. A Division of Labor
15.3. Knowledge Representation
15.4. Recognition Tasks
15.5. Reasoning Tasks
15.5.1. Intelligent Searching
15.5.2. Swarm Intelligence
15.5.3. Intelligent Agents
15.5.4. Expert Systems
15.5.5. The Games We Play
15.6. Robots and Drones
15.6.1. Robots
15.6.2. Drones
15.7. Conclusion
Exercises
Challenge Work
Additional Resources
Chapter 16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities
16.1. Introduction
16.2. Computer-Generated Imagery (CGI)
16.2.1. Introduction to CGI
16.2.2. How It’s Done: The Graphics Pipeline
16.2.3. Object Modeling
16.2.4. Object Motion
16.2.5. Rendering and Display
16.2.6. The Future of CGI
16.3. Video Gaming
16.4. Multiplayer Games and Virtual Communities
16.5. Conclusion
16.6. Summary of Level 5
Exercises
Challenge Work
Additional Resources
Level 6. Social Issues in Computing
Chapter 17. Making Decisions about Computers, Information, and Society
17.1. Introduction
17.2. Case Studies
17.2.1. Case 1: Is Sharing Good?
17.2.2. Case 2: The Athens Affair—Privacy vs. Security
17.2.3. Case 3: Hackers—Public Enemies or Gadflies?
17.2.4. Thinking Straight about Technology and Ethics
17.2.5. Case 4: Genetic Information and Medical Research
17.3. Personal Privacy and Social Networks
17.4. What We Covered and What We Did Not
17.5. Summary of Level 6
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