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ISBN 10: 0133750409
ISBN 13: 9780133750409
Author: Stewart Venit, Elizabeth Drake
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Prelude to Programming is appropriate for Pre-Programming and Introductory Programming courses in community colleges, 4-year colleges, and universities. No prior computer or programming experience is necessary although readers are expected to be familiar with college entry-level mathematics. Prelude to Programming provides beginning students with a language-independent framework for learning core programming concepts and effective design techniques. This approach gives students the foundation they need to understand the logic behind program design and to establish effective programming skills. The Sixth Edition offers students a lively and accessible presentation as they learn core programming concepts — including data types, control structures, data files and arrays, and program design techniques such as top-down modular design and proper program documentation and style. Problem-solving skills are developed when students learn how to use basic programming tools and algorithms, which include data validation, defensive programming, calculating sums and averages, and searching and sorting lists. Teaching and Learning Experience This program presents a better teaching and learning experience–for you and your students. It provides: A Language-Independent, Flexible Presentation: The text has been designed so that instructors can use it for students at various levels. Features that Help Solidify Concepts: Examples, exercises, and programming challenges help students understand how concepts in the text apply to real-life programs. Real Programming Experience with RAPTOR: Students gain first-hand programming experience through the optional use of RAPTOR, a free flowchart-based programming environment. Support Learning: Resources are available to expand on the topics presented in the text.
Prelude to Programming 6th Table of contents:
1. Introduction to Computers
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1.1 History of Computers
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1.2 Components of a Computer
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1.3 Evolution of Personal Computers
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1.4 Notable Brands: Apple, IBM, and Others
2. Computer Basics
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2.1 Hardware vs. Software
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2.2 Types of Software
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2.3 Overview of Operating Systems
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2.4 Introduction to Programming Languages
3. Programming Fundamentals
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3.1 The Program Development Cycle
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3.2 Basic Programming Concepts
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3.3 Data Types and Data Processing
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3.4 Selection Structures (If, If-Else)
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3.5 Repetition Structures (Loops)
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3.6 Problem-Solving with Programming
4. Software Development Practices
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4.1 Modular Programming
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4.2 Coding Standards and Best Practices
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4.3 Testing and Debugging Techniques
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4.4 Iterative Software Development
5. Advanced Programming Concepts
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5.1 Data Representation and Storage
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5.2 File Handling Techniques
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5.3 Introduction to Object-Oriented Programming
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5.4 Event-Driven Programming
6. Algorithms and Data Structures
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6.1 Using Arrays
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6.2 Searching Algorithms
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6.3 Sorting Algorithms
7. User Interface Design
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7.1 Designing Graphical User Interfaces (GUIs)
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7.2 Event Handling in GUI Applications
8. Reinforcement and Practice
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8.1 Self-Check Questions
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8.2 Hands-On Exercises
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8.3 Programming Projects
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