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ISBN 10: 0133582736
ISBN 13: 978-0133582734
Author: Tony Gaddis
Starting Out with Python 3rd Edition: This text is intended for a one-semester introductory programming course for students with limited programming experience. It is also appropriate for readers interested in introductory programming.
In Starting Out with Python®, Third Edition Tony Gaddis’ evenly-paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs.
Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, detail-oriented explanations, and an abundance of exercises appear in every chapter.
MyProgrammingLab for Starting Out with Python is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams–resulting in better performance in the course–and provides educators a dynamic set of tools for gauging individual and class progress.
Teaching and Learning Experience
This program presents a better teaching and learning experience—for you and your students. It will help:
- Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
- Enhance Learning with the Gaddis Approach: Gaddis’s accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter.
- Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.
- Keep Your Course Current: This edition’s programs have been tested with Python 3.3.2.
Starting Out with Python 3rd Edition Table of contents:
Chapter 1 Introduction to Computers and Programming
1.1 Introduction
1.2 Hardware and Software
1.3 How Computers Store Data
1.4 How a Program Works
1.5 Using Python
Chapter 2 Input, Processing, and Output
2.1 Designing a Program
2.2 Input, Processing, and Output
2.3 Displaying Output with the print Function
2.4 Comments
2.5 Variables
2.6 Reading Input from the Keyboard
2.7 Performing Calculations
2.8 More About Data Output
Chapter 3 Decision Structures and Boolean Logic
3.1 The if Statement
3.2 The if-else Statement
3.3 Comparing Strings
3.4 Nested Decision Structures and the if-elif-else Statement
3.5 Logical Operators
3.6 Boolean Variables
Chapter 4 Repetition Structures
4.1 Introduction to Repetition Structures
4.2 The while Loop: A Condition-Controlled Loop
4.3 The for Loop: A Count-Controlled Loop
4.4 Calculating a Running Total
4.5 Sentinels
4.6 Input Validation Loops
4.7 Nested Loops
Chapter 5 Functions
5.1 Introduction to Functions
5.2 Defining and Calling a Void Function
5.3 Designing a Program to Use Functions
5.4 Local Variables
5.5 Passing Arguments to Functions
5.6 Global Variables and Global Constants
5.7 Introduction to Value-Returning Functions: Generating Random Numbers
5.8 Writing Your Own Value-Returning Functions
5.9 The math Module
5.10 Storing Functions in Modules
Chapter 6 Files and Exceptions
6.1 Introduction to File Input and Output
6.2 Using Loops to Process Files
6.3 Processing Records
6.4 Exceptions
Chapter 7 Lists and Tuples
7.1 Sequences
7.2 Introduction to Lists
7.3 List Slicing
7.4 Finding Items in Lists with the in Operator
7.5 List Methods and Useful Built-in Functions
7.6 Copying Lists
7.7 Processing Lists
7.8 Two-Dimensional Lists
7.9 Tuples
Chapter 8 More About Strings
8.1 Basic String Operations
8.2 String Slicing
8.3 Testing, Searching, and Manipulating Strings
Chapter 9 Dictionaries and Sets
9.1 Dictionaries
9.2 Sets
9.3 Serializing Objects
Chapter 10 Classes and Object-Oriented Programming
10.1 Procedural and Object-Oriented Programming
10.2 Classes
10.3 Working with Instances
10.4 Techniques for Designing Classes
Chapter 11 Inheritance
11.1 Introduction to Inheritance
11.2 Polymorphism
Chapter 12 Recursion
12.1 Introduction to Recursion
12.2 Problem Solving with Recursion
12.3 Examples of Recursive Algorithms
Chapter 13 GUI Programming
13.1 Graphical User Interfaces
13.2 Using the tkinter Module
13.3 Display Text with Label Widgets
13.4 Organizing Widgets with Frames
13.5 Button Widgets and Info Dialog Boxes
13.6 Getting Input with the Entry Widget
13.7 Using Labels as Output Fields
13.8 Radio Buttons and Check Buttons
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